Jump King 4th Anniversary
Today is the 4th anniversary of Jump King! We’re celebrating with a special event hosted by Thomas of Tawny including a double-plushie giveaway, the winners decide what new merch we’ll make! Check out the details here!
We’re running a limited big sale on Steam right now! (get it for your friends!!)
Jump King Quest Development Update
We kinda have a little bit of an announcement, we just wanna be completely transparent with you guys..
We’ve been working hard in the shadows on this project for quite some time… You may even think that we are close to getting finished with the game! (you are wrong :D)
Here is the current status:
- We are close to satisfaction with the core mechanics
- The technological foundation for multiplayer is in place
Background
Development since early 2020 hasn’t been silky smooth all the way – it has taken a few dramatic turns behind the scenes!
Lead programmer lord erkstock was not prepared for the initial (insane) scope of the project, so the networking fundamentals were reworked multiple times as we learned new things and tested the project internally.
The direction of the mechanics also changed course multiple times. We only recently got on a satisfying track for the core systems of the game.
Thanks to our new programming lead (lord Vidar) coming in early this year, erkstock is now free to get a grip on the project management and the product as a whole (instead of being bogged in code).


“We’ve made some recent adjustments to the structure of the company and are putting more effort towards project management and moving faster towards a finished product […] we are extremely determined to bring this project to the finish line!“
– erkstock
Phase 2 Approaching
We have picked up speed thanks to recruiting some great talent (Vidar, Erk), we have the foundational tech in place, and lord erkstock’s new project management is making everything a lot smoother.
We are still testing and working out a bunch of stuff, Right now we’re working on a feature-complete vertical slice of the final game (Sigma): a large area with enemies and RPG elements.
– TUK
Concept Art
While the tech and mechanics have been developing over all this time we have had the opportunity to create tons of concepts and writing that we didn’t have time to do for the first game! Here is a sneak peek :D
21 Responses
YES FINALLY
Woooooo
LETS GO NEXILE
can’t fucking wait, much love
You guys are amazing. So far It looks like so much love and hard work has been put into this. My favorites of the concept art are the Frog King and Rouge (lighting on the rouge looks awesome).
Whatever it takes to develop JKQ I’ll be here to support Nexile ♥
JING FOREVEEEERR!!!
WOAHAAHUAAAAAAAAAAAAAAA
Even if it’s not close to being complete I’m happy y’all are posting a finished game instead of a rushed game. It’s honestly a breath of fresh air :)
REAL
Hey trapezius, nice concept art, i reallt like it, i wish i could draw as good as you do! BTW, what software are you using to make these drawings?
me gusta
THEY ARE ALIVE!! LET’S GOOOOO
my wife left me!
If there is no player collision, then there’s no point in playing this game. Collision is a must have option.
i dont get it, is JKQ a sequel or an expansion to JK?
it’s a big frickin sequel, u will understand more when we show the game.
sequel for sure
Really cool to see the development behind JKQ. Looking forward to playing the final product, godspeed lads
rthias asir ekasdreal and iaw dont alnow ihow to reavc t????!!!11!!
LOVE YOUR WORK GUYS !!! I’m SO EXCITED !